Beta 3 kept us busy these last two weeks, so this update came after two weeks instead of one. On the plus side, that means it's twice as big! Here's all the things we've done in the last two weeks for the game: Redesigned the mods menu after feedback. This will go into the release that follows Beta 3 pic.twitter.com/MbZkxeYJ8V— David Rosen (@Wolfire) April 7, 2017 Here's the new caustics and moving fog at the base of the Sky Ark pic.twitter.com/DarjeVcspp— David Rosen (@Wolfire) April 7, 2017 Some of the new effects being applied to the arena levels pic.twitter.com/DXxRilKjSK— David Rosen (@Wolfire) April 7, 2017 More environmental blob shadows, this time for the camp fire itself pic.twitter.com/YMnfVvwv8n— David Rosen (@Wolfire) April 8, 2017 Turner scouting out a camp in the upcoming new Overgrowth campaign pic.twitter.com/1nKuAdySCb— David Rosen (@Wolfire) April 10, 2017 Doing some experiments with more varieties of detail objects pic.twitter.com/o5SbahQ3v4— David Rosen (@Wolfire) April 11, 2017 Here's what the rain effect looks like after a few tweaks pic.twitter.com/88lgLh1fZQ— David Rosen (@Wolfire) April 11, 2017 Replaced some of the detail objects with poly grass pic.twitter.com/aJAgpuqEsp— David Rosen (@Wolfire) April 12, 2017 Here's a before and after of an SSAO prototype pic.twitter.com/XbCMhs66zr— David Rosen (@Wolfire) April 12, 2017 Restructured the rocks in the first level of the upcoming new Overgrowth campaign to improve the jumps and the looks pic.twitter.com/BQAyHSxD2o— David Rosen (@Wolfire) April 12, 2017 The new snow effect in slow-motion pic.twitter.com/wJDSvEodp9— David Rosen (@Wolfire) April 13, 2017 Added some ambient blob shadows and improved the water transition effect pic.twitter.com/sb5VcPNAkX— David Rosen (@Wolfire) April 14, 2017 Lava effects too! Happy Friday pic.twitter.com/bJDTGx7W6e— David Rosen (@Wolfire) April 15, 2017 And color gradient smoke particle effects pic.twitter.com/lM1091ag9g— David Rosen (@Wolfire) April 15, 2017 A shot from the prototype for a new level in the upcoming Overgrowth campaign pic.twitter.com/IWYUVzmbdm— David Rosen (@Wolfire) April 17, 2017 More of the detail pass on the starting waterside cliffs pic.twitter.com/4ALxNROrjE— David Rosen (@Wolfire) April 19, 2017 Detail pass on the cliffs of level one, and tweaking the light back to game play values again. pic.twitter.com/l7j7aZMWWI— David Rosen (@Wolfire) April 19, 2017 Change log: Released Beta 3 Worked on defining the proposed scope and timeline for Beta 4 (faster than the last one!) Fix for bug with invisible characters on ATI video cards when GPU Skinning is disabled Fix for Intel HD 4000 #DRY 0:71 ';' syntax error Many...

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