State of GarageGames.com

State of GarageGames.com

I once heard someone say that GarageGames is like a cockroach that never dies. Truth be told, the heart of GarageGames is the community that drives it and GarageGames "formal" hasn't played a role in GG for nearly as long as we did.

100 blogs later…Leaving the garage

Roughly eight years ago I attended my first GDC. While at GDC, I finally got to meet some GarageGames employeed that I've only spoken to online. Thanks to the help of Deborah Marshall, I managed to get an introduction to Matt Fairfax...the rest was history.

Happy New Year: Torque 2D Full Speed Ahead

There were a lot of great events in 2015, of which my favorite was the revitalization of Torque 2D MIT. Peter and Chris have taken up the reigns and wasted no time in improving our favorite 2D game engine. If you check out the GitHub pages for Contributors and Commit...

Torque 2D MIT: New Committee and Next Steps

Greetings everyone! Long time, no blog. I'll keep it short and sweet. Torque 2D MIT has been at a standstill for a few months now. For anyone who follows the GitHub feed, you may have noticed a recently flood of fixes and pull requests. I was recently contacted by...

Updates to Torque 2D, Torque 3D, and Community

Hey all. It's been a while since I posted a blog with some real meat. This blog contains important announcements regarding Torque 2D, Torque 3D, and the community itself. Continue reading to learn about the new chapter for T2D, fun demos for T3D, and how the new...

Updates to Torque 2D, Torque 3D, and Community

Hey all. It's been a while since I posted a blog with some real meat. This blog contains important announcements regarding Torque 2D, Torque 3D, and the community itself. Continue reading to learn about the new chapter for T2D, fun demos for T3D, and how the new...